Trade. Risk. Fortune.

A trading game about debt, pirates, and bad decisions.

Inspired by 1982. Built for now.

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Five Seven Ports game screens fanned out, one per theme: Wizard, Space, Modern, Cyber and Retro.

You know the moment. Ship damaged. Debt compounding. One more voyage could fix everything or end it all. You go anyway.

That’s Seven Ports.

In 1982, a trading game set in the South China Sea consumed an entire generation. You probably remember it. We couldn’t leave it alone either.

Seven Ports is what happened next.

The win condition

$1,000,000.Zero debt.Home port.

Simple to understand. Brutal to reach.

Everything between here and there is trying to stop you.

Every voyage is a bet placed blind.

Six forces shape the game. None of them are on your side.

01

The market has no memory.

Prices exist only in the port you’re standing in. What you left behind, what’s waiting ahead: you’re guessing. Every trade is a gamble. Every departure is a point of no return.

02

Debt is optional. Until it isn’t.

Borrow early and leapfrog the grind. The interest compounds every voyage whether you’re moving or not.
The Moneylender watches it all.

03

The sea has opinions.

Pirates scale with your wealth. The police take an interest when your cargo gets suspicious. Storms don’t ask permission. May you live in interesting times.

04

Your warehouse is your longest game.

Store cheap goods and wait for the market to move. Just don’t assume they’re safe while you’re away.

05

Blink and it’s gone.

Ship upgrades. Extra guns. No store, no schedule. The offer appears when it appears. Have the cash or watch it walk.

06

The protection racket.

The PortMaster runs his waters. Operate without paying tribute and he’ll make your voyages increasingly dangerous until you do. Or until you don’t come back.

Five worlds · one loop

The game is still merciless. No matter the theme.

Mediterranean shipping lanes. Deep space. Cyberpunk megacities. A fantasy realm of crowns and contraband. 16-bit retro.

Every theme is a complete world: seven new ports, new factions, new goods.

Modern theme home port screen Modern theme travel screen Modern theme battle screen
Space theme home port screen Space theme travel screen Space theme battle screen
Cyber theme home port screen Cyber theme travel screen Cyber theme battle screen
Wizard theme home port screen Wizard theme travel screen Wizard theme battle screen
Retro theme home port screen Retro theme travel screen Retro theme battle screen

MODERN

Home port: Barcelona

Mediterranean shipping lanes.
Sun-soaked realism. You’re an operator with a license and a debt problem.

Included · Free · Built in

SPACE

Home port: Earth

Deep space trade lanes. Cold, vast, operational. You’re running cargo between worlds and hoping the void stays quiet.

Premium theme · $2.99

CYBER

Home port: Nexus Prime

Neon megacities. Corporate enforcers.
Every transaction is a power move and the grid is always watching.

Premium theme · $2.99

WIZARD

Home port: Kingsport

Arcane trade routes. Crowns and contraband. You’re a merchant in a realm where the law wears robes and debt is a curse you can’t dispel.

Premium theme · $2.99

RETRO

Home port: Port Azure

16-bit pixel art. A love letter to the era that made trading games worth playing. Same ruthless game underneath.

Premium theme · $2.99
Base game
Free

Modern theme built in.

Each theme
$2.99

Space · Cyber · Wizard · Retro.

All Worlds bundle
$9.99

All four premium themes.

★ Now boarding · be first when it launches ★

JOIN THEwaitlist.

You’ll get one email when Seven Ports is ready. No spam. No noise.
Just a signal flare from the harbor.

Windows now · more platforms later